Tekken 5 mini games
As we continue on keep in mind that I am not trying to persuade you to side along with me. You have your opinion and I have mine so lets just leave it at that. Graphically, Tekken 5 knocks it's predecessor, Tekken 4, out of the ball park. Everything is highly detailed and minor details, like moving pants and hoodies, actually move.
Namco really payed close attention and offered the fans real life-like details. Characters mesh well with the stages and can even effect stage objects to an extent. When characters hit the floor they actually cause the floor to crack.
This was used in Virtua Fighter 4 except the floor damage was permanent until the next round. As soon as you crack the floor in Tekken 5 another crack in another area will cause the crack prior to disappear. It's minor but I can't help but pay attention to it every time I knock my opponent down to see my first crack just vanish into thin air. I want to continue on personally about the stages in Tekken 5. While they are pretty this is where it ends.
Stages no longer have the interactive feel that they once had in Tekken 4. You cannot push your opponent into a telephone booth, tree or statue anymore. Stages are impressive in design but are ugly in their refinement. There's nothing new about any of the stages that were not in previous Tekken's. They lack any real thought to actually improve on this game whatsoever.
It's a shame too since Tekken 4 had excellent stages- no other game put so much effort or concept into stage design than Tekken 4 did. All of the stages in Tekken 5 are pretty but shallow as they come. There are wide stages and infinite stages and nothing else.
In any case, the sounds are kinda boring and don't really and on anything new like they did in Tekken 4 Breaking glass, splashing sounds, engines roaring, people talking and the like. Tekken 5 seemed to have recycled most of the sounds from Tekken 4 and didn't really do anything new Music wise, Tekken 5 is much more worse than Tekken 3's music.
Some people may say that the music in Tekken was never that good but I disagree Shinjuku and Airport are still my favorites. Anyway, the music is really uninspiring in the sense that it tries to make everything either too dramatic or too hardcore.
The whole thug music wasn't really getting me in the mood to fight and neither does fighting with penguins. Anyone like Poolside let me know. Probably the worst part about gameplay is the characters. Now many of the old characters did get new moves to add to their array of attacks while some don't react too well to their old combo's Steve's Wildman Combo-Flicker Stance is one that comes into mind.
But the one thing that just shoves this series into the pretty but shallow isle is because of the returning roster of characters from Tekken 2. Asuka, Feng, Raven and Jinpachi ugh are the only new characters to this installation of Tekken I don't count Jack since he was already in the first Tekken.
The rest are recycled characters or recycled fighting styles from Tekken 2. Asuka's fighting style is similar to that of Jun's in Tekken 2. Raven is a ninja whose looks bare a similarity to actor and lover of Asian women Wesley Snipes Blade character. Feng uses a form of Chinese Kenpo and everyone who you saw in Tekken 2 fights exactly the same way they did years ago with minor tweaks of course.
For this reason Tekken 5 is a really pretty game that is below Namco's standard of fighting games. I believe that they were quick to bring Tekken 5 out and that recycling used characters is a form of laziness and a cheap trick to make players think they are getting an entirely new and different fighting game. My point is that Tekken 5 could have been so much better if they would have put a lot more ingenuity into it. Tekken 5's physics are indeed unrealistic and silly at times, and this may be where other 3D fighters like DOA3 looks more appealing Once players understand the mind games, they will easily overlook these cosmetic flaws, because the real action is the fight itself.
True fighting game players love a particular game because it's fun and rewarding to become skilled at I actually have a theory that Namco made the ground "unrealistically explode" in Tekken 5 on purpose, just to show the world that people will still play Tekken even though it doesn't have the flashiest graphics or the most perfect physics. The Tekken 5 arcade cabinet isn't only sleek, it actually revolutionized arcade cabinets especially in America with its customizable player card system and PS2 ports which enables players to use their Dualshock controllers with the arcade machine an awesome surprise for us Dualshock players!
The card system is basically a character customization system formerly only found in Japan arcades with VF4 which allows players to use a data card to customize their character's color scheme and outfit. It really was a huge innovation at the time, especially since no other fighting game in America featured any kind of card system like TEKKEN 5's. Jack is back The PS2 version of Tekken 5 includes all the greatness from the arcade version, and then some. Tekken 5 on PS2 was no doubt an awesome package at the time.
Namco went all out with the console version, presenting a badass intro generously updated from the arcade version , Jin Kazama's 'Devil Within' mini-game a fun third-person play-through backed with pretty sweet soundtrack , extra costumes, dialogue within the story mode between characters, and impressive endings for each and every character which never fail to show off Namco's trademark humor and creativity.
The home package even includes the original arcade versions of Tekken 1 , Tekken 2 and Tekken Worth mentioning, not many other console fighting games in the mid 's came even remotely close to having the amount of bonus content that Tekken 5 did on Playstation 2.
As fun as Tekken 5's gameplay is Indeed, some would say that certain characters like Steve Fox are in fact "broken". While a few of the cheap tricks were an annoyance or a period of time, they didn't completely break the game. Some players made a huge deal about Steve's infinite in particular, but at my arcade, picking Steve and using his infinite was NOT a guaranteed win Regardless, Namco fixed the infinites and tweaked character balance slightly with their 5.
While the balance tweaks might've pissed off a few players Then again, Namco also pissed off arcade owners when they released the home version of T5 so quickly after the arcade release! Thus, by releasing the 5. Go to the first room in Stage , there is a breakable wall underneath the higher ledge. There will be some tiles appear after the wall is destroyed. Jump over the tiles and move on to the next room.
There will be a spaceship from Star Blade in the middle of the room. Collect it and continue to beat Stage 4 to unlock Star Blade. Kazuya then betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion and Heihachi goes flying, landing in a graveyard. On an airplane close by, the battle is watched by a man dressed in black.
He raises his hand to his ear and speaks into his radio. Hon-Maru is completely destroyed, a raging inferno in its place. A pile of debris was blown apart as something emerged from the earth, unseen.
The next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.
Tekken 5 incorporated many features from the older games, albeit more successfully, as well as added new features, such as the new Crush System and the opportunity to customize all the fighters with new outfits and colors. It was also the first Tekken game to incorporate a mini-game that featured a storyline of its own.
Along the way, the player will encounter one or two "sub-bosses", at stage 4, 7 and 8 generally is Devil Jin respectively, which are accompanied with cut-scenes.
Not all characters have a second sub-boss, and will in those cases fight Devil Jin instead. Completing story mode unlocks the prologue and epilogue of the character played with, as well as another character. Devil Jin is an exception to this rule, as he is unlocked by playing matches or completing the Devil Within -minigame.
As an added bonus, the player receives ,G for Customization Mode , when completing story mode. However, this bonus can only be claimed once for each character. Arcade mode: This section is empty. You can help by expanding it. VS : two players can fight against each other. A counter keeps score of how many times either party has won a match. Each player also gets assigned a Memory Card slot slot 1 for player 1 and slot 2 for player 2 from which the console will collect data, i.
However, this is merely aesthetic. Team Battle: Team Battle can be played with 1 or 2 players. The player selects how many characters a team consists off between 1 and 8 characters and the AI will automatically choose the same amount of characters.
After selecting the amount of characters to use, the player can either select what characters to use in the order they are chosen, or can press the start -button and fight using a randomly selected characters that are not revealed until the are about to be used.
All fights are one round and the winning character will go on to the next round, meaning that a character will be used until defeated. Health is carried over from one fight to the next, however, a small amount is recovered for winning a fight.
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