3 dimensions of murder patch
Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by manon Version: 1. Instead of giving them all their own posts, we grouped them, and so far there are trailers for:. Dying Light 2 is a novel vision of the post-apocalyptic experience will bring everything players would expect from a new, radically improved installment in the series.
Another day, another batch of games shipped to stores. Instead of giving them all their own posts, we grouped them, and so far there are announcements for:. Set in an urban near-future that is Haven City, Project Haven is a dystopian tactical turn-based RPG where players control a squad of mercenaries as they battle gangsters, rivals mercs and corrupt government forces in a bid to make ends meet.
This week Nintendo added seventy two Switch titles, one demo and one mobile title to the eShop Channels. Nintendo owners with online access can redeem points to download. The Anacrusis is a four-player, cooperative first-person shooter set aboard a massive starship stranded at the edge of explored space. The red herrings the developers try to give you don't do anything to throw you off the obvious conclusions about who did what for which reason.
The last case in particular seems like a fairly desperate attempt to try to tie previous cases together into one big, grand finale, but it just feels labored and unnecessary. Plus, it's possible to break the continuity of the story flow from time to time. If you miss an obscure piece of evidence, sometimes the story will continue on, giving you details you won't have the set-up for without that piece of evidence.
Once you go back and find that wayward piece of evidence, the set-up for that story bit will then come after you've already heard the next part, which is disjointed, to say the least.
Furthermore, the interactions with the characters aren't very engaging. The voice acting is mostly good at least, from the suspects and other non-CSI types , but there's a lot of it, to the point where characters will sometimes repeat lines and ramble on about nothing of consequence. The box cites "longer cases" as one of the selling points here, but the cases aren't longer because there's a decidedly higher amount of investigative work to do--they're longer because the suspects just won't shut up.
The investigative work in 3 Dimensions of Murder isn't much different from what you would experience in the other CSI games. You poke around a crime scene, or a suspect's residence, and look for evidence that points you toward the truth.
When you collect evidence, you can swab for blood, dust for fingerprints, run UV lights to look for semen stains, and just rummage around for any trace evidence that might be hidden. At the crime lab, you can do even more: run computer searches for prints, DNA, chemical makeups of unknown substances, ballistics matches, and the like. There's plenty to do, but once you have a basic grasp of how the evidentiary process works, you'll find that there's not much to it.
When you pick up a sizable object, always look for stains or fingerprints, and odds are you'll find something. Whenever you find a print or blood or anything with DNA, always run it against other samples you have or search through the database.
It's basically busywork, although it is somewhat satisfying to watch as the evidence you're collecting paints the picture of what went down. But again, this is all pretty easy to do, and quite predictable in nature. On the default difficulty, it's extremely easy to find evidence, and you can always grab hints from the CSI you're working with if you ever get stuck. On the default difficulty, it's extremely easy to find evidence, and you can always grab hints from the CSI you're working with if you ever get stuck.
Asking for hints docks you on your postcase evaluation, but that evaluation doesn't actually do anything except change the rank you're given at the end of a case. Higher difficulties make it tougher to find stuff, but if you've ever played a crime-solving adventure game before, you'll still know where to look.
The main quirk about the game on the PS2 is that sometimes the game just doesn't seem to want to zoom in on evidence no matter how many times you press the X button. Cycling through your locations using the D pad isn't the most enjoyable thing in the world, either. CSI: 3 Dimensions of Murder was the first in the series to use fully 3D environments and characters, but the shift in graphical style didn't made the game look better in any way, nor did it make the evidence-detecting process any different.
You don't freely walk around environments looking for stuff. Rather, there are hot spots and areas you can move to, and you can't go anywhere beyond the limits of those hot spots. The environments look decent enough with the 3D graphics engine, but the character models have taken a decisive step backward.
Faces look blurrier and less detailed than they did in previous CSI games, bodies look a little stubby and weird, and the animations of the characters are just as minimal as they were in the old games. On top of those issues, the PS2 version is just drab and dark-looking.
It's as if the developers removed practically every light source in the game to get it to run on the PS2, and scaled back all the character and environmental textures to boot. This makes searching for stuff more of a hassle because you'll often have trouble seeing in the near pitch-black of some of the crime scenes. At least this game is a good way to test your night vision.
The presentational issues don't end there--the bulk of the show's cast is on hand for this game, but Marg Helgenberger and Jorja Fox are nowhere to be found. Worse still, the replacement actresses are awful. Both try way, way too hard to emulate the vocal inflections of the two actresses, and they come off sounding pained in the process.
William Petersen and Eric Szmanda are the lone bright spots of the regular cast, given that Gary Dourdan and George Eads sound like they couldn't be more bored to be there. CSI: 3 Dimensions of Murder certainly has its moments, but like every other CSI game to date, those moments are easy to get to, and ultimately unsatisfying because of the light amount of effort it took to arrive.
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